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What a horrible location. Have you noticed the lack of mana? This is the level of
the wicked mage Tyball and you cannot cast spells here until you have freed the
Abyss from this misguided fiend. Moreover this level is a great prison and you are
limited in your freedom of movement. Be sure to have a good stock of food, potions
and magic scrolls with you before you enter this area. By the way - you cannot
solve this level without making a few trips down to
a Knight (friendly)
a Mountainman (friendly)
Mages (Seers) (humans, friendly (except one))
Outcasts (humans, friendly)
Giant Spiders (hostile)
Fire Elementals (hostile)
a Shadow Beast (hostile)
Things you must do
Take a trip to the prison in the northwest but be sure to have some gold coins in
your pockets before you visit this location. You'll be trapped in a single cell by
a troll jailor and you must bribe him to open the portcullis to the main section.
Just try to talk to the jailor as soon as you are trapped and offer some coins.
After that you will reach many locked cells. Only for the last three cells with
the massive doors does a key exist but you must defeat Tyball first to get
this key. So smash the sturdy doors of the other cells with your fist and
talk to all prisoners.
Visit the prisoner Dantes. He'll tell you about a
which he once dug. You must use this route - it is your only way to escape from
Get the crown of Maze Navigation. Use Dantes'
and follow the way to the east until you reach a chasm. Don't jump over the chasm,
descend to the ground instead and search for
which you will need later. Pick up the map and go further until the way ends by a
small chasm to the east. Jump into the chasm, go south and try to reach the
door in the eastern wall.
The door is locked - you need the bone key - and guarded by a bunch of fire
elementals. A good method to defeat them is to run like hell through the
elementals, following the way up to its end in the east. Use the following caves
for hiding - make several trips from there and try to eliminate the fire
elementals one after the other. Some healing potions and Freeze Time scrolls could
be very handy too. After your victory against the fire elementals go back to the
door in the chasm and open it with the bone key or smash it with your fist. Take a
short trip down to level 8 and reach a secret chamber in level 7 from
there. Talk to the imp who will give you some hints about the crown of Maze
Navigation. Take only the crown - your goal is to defeat Tyball and not to become
Use Dantes' escape route again. This time go another way, jump over the chasm and
follow the way to the east. Here you will find a staircase leading to level 8.
Descend to this level and collect some orb rock which you can use later to restore
the magic for level 7. Use another staircase in the south to reach a hidden
chamber in level 7. Behind a skull you'll find
a key (TK)
which will give you access to the lava pit in the southeast near the center.
Open the locked door in the southeast near the center with the TK key and enter
the lava pit. Use the
you have found (I6) to avoid the traps and reach the ledge in the north.
Open the door with the TK key and enter Tyball's maze. Use the crown of Maze
Navigation to get through the maze with best health. As soon as you have reached
Tyball's laboratory look for an orb on a pedestal in the center of the room. This
orb drains the magic from every living creature of this level and transfers it to
Tyball. Destroy the orb with the orb rock material you have found in level 8
to weaken Tyball's power. Defeat Tyball with your best weapon and listen to his
last words. He will tell you about a terrible
demon called Slasher of Veils. Don't forget to pick up the two keys (PK, IK) from
his estates. Use the IK key to free Ariel.
After Tyball's death you must sleep. Tyball's brother Garamon will
appear once more in your dreams. The restless
ghost ask you to find his bones and bury them properly in his grave.
Go back to the prison and open the locked doors with Tyball's (IK) key.
Talk to Bolinard and get the picture of Tom.
Free the mountainman Smonden. He will tell you about the Key of Courage and
hand over a key (WK) which will give you access to a staircase in the northwest.
This staircase will lead you through the different levels to the Key of Courage.
Free Illomo's friend Gurstang. He will tell you about the Key of Truth and ask you
to visit Illomo. He will also confide the password Folanae to you.
Heed the words and deeds of Bolinard, Smonden and Gurstang and earn the
Things you should do
Beware of the spider traps in the northwest. Maybe you'll be poisoned - a Cure
Poison potion could save your life.
Talk to Naruto. The mage is a source of knowledge. He will tell you about a
key (5) that would allow one to enter a secret place of some importance where
one might find an item that allows the owner to get through Tyball's maze. Naruto
also knows something about a mysterious orb which is draining the magic in this
Get the bone key (5). This key will give you access to a chamber which
accommodates a magical item - the crown of Maze Navigation - which you need to get
through Tyball's maze.
Talk to the mountainman Kallistan and tell him Goldthirst's password
Deco Morono. Kallistan will give you a magic splinter which will open a way
to the hidden tombs of this level. Be sure to have a rock hammer in your
belongings. You'll need it to smash a
which is blocking the way back. Examine the tombs carefully, there are many secret
doors here. The confused mage Fintor has told you something about these doors.
Enter the northsouth corner of the tombs and get the mightiest sword of the Abyss
- the excellent black sword of Great Accuracy. But be aware of the horrible
Things you can do
Talk to Cardon. Once he had managed to capture one of Tyballs' badges of passage,
a medallion which served to identify Tyball's minions and give them the permission
of passage this level. But he has lost the medallion in the mines in the south and
you must first search for it in this dangerous area. However - sooner or later you
must speak with the prisoners in the northwest and this is only possible if you
are a prisoner yourself. But as soon as you break out from jail, the guarding
goblins and trolls will act hostile and the medallion will be worthless.
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